Team ICO - The "Games As Art" Episode

Episode 2 October 19, 2018 01:11:10
Team ICO - The "Games As Art" Episode
Fanthropological
Team ICO - The "Games As Art" Episode
/

Show Notes

What happens when you find yourself in a beautiful world as a silent protagonist and a non-verbal story? You _might_ end up getting into a "games as art" discussion with a special guest Nick! We're talking about fans of the works of Team ICO (i.e. ICO, Shadow of the Colossus, The Last Guardian)! Fortunately, we have [Nick Suttner](https://twitter.com/nsuttner), author of [the Boss Fight Books book on the subject](https://bossfightbooks.com/products/shadow-of-the-colossus-by-nick-suttner) to help us out! ## Episode Outline ### Fandom Facts **History and Origins:** > Team Ico was a Japanese video game development studio led by game designer Fumito Ueda. It was part of Sony Interactive Entertainment Japan Studio's Product Development Department #1, and had developed the games _Ico_ and _Shadow of the Colossus_, both for the PlayStation 2. The team was also initially responsible for _The Last Guardian_ before Ueda's departure in 2011 and the formation of a new company taking over development in 2014. Their games are usually characterized by minimalist storytelling and gameplay, an atmospheric use of bloom and high dynamic range rendering (HDR) lighting, and use of fictional languages. Their products are frequently cited as examples of video games as an art form. > > — [Wikipedia - Team Ico](https://en.wikipedia.org/wiki/Team_Ico) **Search Data:** Based on worldwide search data, it looks like [the biggest peaks of interest in the games has already passed](https://trends.google.com/trends/explore?date=all&geo=US&q=%2Fm%2F05zht0,%2Fm%2F0h53djf,%2Fm%2F06404g0). _Shadow of the Colossus_ is by far the most popular of the games and has had spikes in interest around October 2005 (its release date) and again in February 2018 (remake of the original). Interest in _The Last Guardian_ similarly spikes around its release date: December 2016. The top ten countries, by search volume, are as follows for the different games: - _Shadow of the Colossus_: Brazil, Chile, Costa Rica, Japan, Argentina, El Salvador, Canada, Uruguay, Mexico, Spain (United States is 11th) - _The Last Guardian_: Chile, Brazil, Canada, United Kingdom, Spain, Norway, Puerto Rico, Portugal, United States, New Zealand ### Famous Last Words: [Last Episode](http://fanthropological.com/shrek) **G:** Were fans thrilled to have the game featured in Adam Sandler's _Rain over me_? **T:** What are the odds of any of the Team Ico characters showing up in the new Smash? **Z:** Is there a fan-made concept album where each track represents one of the Colossi you fight in the game? **Alicia:** Do you like games? ### Main Discussion **Topics covered in this episode:** TBD ### Spotlight: [Nomad Colossus (Youtube)](https://www.youtube.com/user/Nomad0168/featured) > _Shadow of the Colossus_ first came out in 2005. Since then, millions of people have played the beloved PS2 game, driven by its lonesome charm, moved by its mysterious ending. But one man never stopped playing, as a result, he's found stuff that the game's creators never intended anyone to see. > > The player in question is Michael Lambert, and he's been excavating Shadow of the Colossus for the last four years on his Nomad Colossus YouTube channel. He's used glitches, external software exploits, and excursions into the bowels of SOTC's game code to extensively map the hidden places, unused ideas and unheard music tucked away in the game's hidden corners. With the hours he's spent inside the game, it's entirely possible that Lambert—along with the secret hunters Dark0ssX, Pikol, WWWArea who mentored him—might know Shadow of the Colossus better than lead creator Fumito Ueda and the other men and women who created it. > — [Kotaku - Meet the Hacker Who's Spent Six Years Inside Shadow Of The Colossus](https://kotaku.com/meet-the-hacker-whos-spent-four-years-inside-shadow-of-1685039483) ### Famous Last Words Our chance (and yours, if you're watching on [twitch.tv/thenickscast](https://twitch.tv/thenickscast)) to have some (in)famous last words about next week's topic before we've done any prep work! Next week, we'll be talking about the fans and fandom of _Halo_! **T:** How much of the fandom is non-competitive or curative? **G:** Did the Halo series draw any inspiration from Starship Troopers? **Z:** Is the Halo franchise set up to keep going even though there are no new games on the horizon? Do fans move on after a certain age? **Nick:** What's up with that talking plant? [// Interiewed creative direector, shooter controls on console, highwire, VR]: # [// "What if we had the same david and goliath feeling, but with rocker launchers"]: # ## Where can you find us? Pretty much everything we do is `something/thenickscast`, but in specific... - If you're looking for this podcast (Fanthropological), you can find it at [Fanthropological.com](https://fanthropological.com) or on different podcatchers including [Spotify](https://open.spotify.com/show/2IVp8MBIUyCqlKyZn79iHn), [Apple Podcasts](https://itunes.apple.com/us/podcast/fanthropological/id1163621210?mt=2), [Google Podcasts](https://www.google.com/podcasts?feed=aHR0cDovL2ZlZWRzLnBvZGlhbnQuY28vZmFudGhyb3BvbG9naWNhbC9yc3MueG1s) and many others! - You can join us for the live recording of the podcasts and participate (or catch us when we're playing some games) at [twitch.tv/thenickscast](https://twitch.tv/thenickscast) - Keep up-to-date with our latest goings-on on [Facebook](https://facebook.com/thenickscast), [Twitter](https://twitter.com/thenickscast), or [Instagram](https://instagram.com/thenickscast), all `@thenickscast` - We also occasionally create extra content about fandom including convention coverage and interviews on [YouTube.com/thenickscast](https://youtube.com/thenickscast) - We have some fine merchandise available at [shop.thenickscast.com](https://shop.thenickscast.com) (and we'd love your support!) - If all else fails, you can email us: [[email protected]](mailto:[email protected]) ## What is "Fanthropological"? Every week, Fanthropological delivers over an hour of fandom-related "fanalysis" covering a different fandom every week and giving you hard data, history, special guests, and, of course, speculation! We cover topics spanning the gamut of anime, manga, comics, video games, comics, movies, books, television, and, in general, geek culture. ## Credits - _Ending_: [ReMix: Shadow of the Colossus "Trico Flies"](https://ocremix.org/remix/OCR02832) by [Kevin Penkin](https://ocremix.org/artist/11490/kevin-penkin) from [http://ocremix.org](http://ocremix.org) used under [ocremix.org content policy](http://ocremix.org/info/Content_Policy#If_you.27re_using_our_content_elsewhere_.28.22Terms_of_Use.22.29...) - All other music and sound for this week's episode were provided by Nick Green!

Other Episodes

Episode 9

May 22, 2020 00:22:30
Episode Cover

Do fans need to meet face-to-face?

With the world in the middle of a global pandemic, it’s time to try to answer the question, as fans, do we _need_ to meet face to face? While it goes without saying that we don’t _have_ to meet face to face… how does that change the wide world of fandom? In particular, we talk about: * The limitations of online communication, including the role that conventions and other events play in creating semi-private spaces? * How different forms of communication use different bandwidth, or more specifically how fan events have different levels of expectation of interaction * How the veil of anonymity changes fandom, in the online world _but_ how it also makes things more accessible And more! All in under thirty minutes. ## Episode Outline **Topics:** In-person communication not required; zines, newsgroups, and mailing lists (oh my); the multitude of tools available for online communication; how we identify other fans and how that changes in the online world; how meeting in person makes fandom experiences more real; how online / offline events and the distinction between public and private spaces; online spaces and accessibility; anonymity and the internet; in-person events and vulnerability. ## Where can I get updates? If you want to follow us on social media, we’ve got you covered: * Facebook: [facebook.com/fanthropological](https://facebook.com/fanthropological) * Twitter: [@fanthropologic](https://twitter.com/fanthropologic) And of course, we can be found where all fine podcasts are found (e.g. [Spotify](https://open.spotify.com/show/2IVp8MBIUyCqlKyZn79iHn), [Apple Podcasts](https://itunes.apple.com/us/podcast/fanthropological/id1163621210?mt=2), [Google Podcasts](https://www.google.com/podcasts?feed=aHR0cDovL2ZlZWRzLnBvZGlhbnQuY28vZmFudGhyb3BvbG9naWNhbC9yc3MueG1s)). Oh, and here at [fanthropological.com](https://fanthropological.com) ## Special Announcement: Livestream for the Cure 4 The 4th Annual Livestream for the Cure (or the Livestream 4 the Cure?) has been scheduled for FORTY-EIGHT HOURS from May 28th thru the 31st, with a small four hour kick-off event ...

Listen

Episode 9

September 14, 2018 01:00:53
Episode Cover

Interview: Sailor Moon Fans with Jason (Tuxedo Unmasked)

What if you had one chance, one shot to talk with a super-fan about Sailor Moon fandom and how it lead to moving across the globe from to Japan? Well, you'd be in the position Nick T is in as he chats with Jason, author of _Tuxedo Unmasked_ to get a better understanding of what Sailor Moon fandom is like, and what life as a fan is like in Japan! ## Where can I learn more about Jason and _Tuxedo Unmasked_? > I’ve been a fan of _Sailor Moon_ since the late 1990s (1997, to be exact) and have been passionate about the series and characters ever since. I’ve run multiple websites (and fanfiction archives) dedicated to the series over the years, but unfortunately university and work life took over and I fell out of all that for several years and just “being a fan” had to take a back seat. > > However, with the new release of the web-based series _Bishoujo Senshi Sailor Moon Crystal_, I’ve started re-reading all the old manga and watching through the old anime, and really wanted to dig deep into all those questions that were left unanswered. I realized that making this in-depth analysis into the history of – and stories behind – _Sailor Moon_ was my chance to (finally?) make use of my degree in Japanese history and occupation as a Japanese translator. > — [Tuxedo Unmasked - About](https://www.tuxedounmasked.com/about/) If you want to learn more about Jason and his work, you can check out: - Tuxedo Unmasked: https://www.tuxedounmasked.com/ - On Twitter: [@t_unmasked](https://twitter.com/t_unmasked) - On Patreon: https://www.patreon.com/tuxedounmasked ## Sources - Opening music, ["Sailor Moon"](https://soundcloud.com/nospoonkid/sailor-moon) by Nospoonkid used under [CC BY-NC-SA 3.0](https://creativecommons.org/licenses/by-nc-sa/3.0/) - ...

Listen

Episode 13

July 17, 2020 00:25:25
Episode Cover

Where does fandom end?

What happens 30 years after a TV show finishes? Is the fandom … over? What is the relationship between a series ending and a fandom ending? And what happens if the creator turns out to be an _awful_ person. This week it’s all over as we talk about the role and effect of endings in fandom… and in life? In particular, we talk about: * How the peak of a fandom may have already passed by the time you get there * How fandoms connect people through time, even when they do end * How endings… really any discontinuity… is hard for humans. * ...Honestly, a lot about Twin Peaks, Lost, and Harry Potter. And more! All in under thirty minutes. ## Episode Outline **Topics:** Distinction between media franchise and fandom; media is always “new to you”; fandom “peaks”; twin peaks; fandoms connecting across time; how poor endings can decimate fandoms; the allure of avoiding the ending; zombie fandoms. ## Where can I get updates? If you want to follow us on social media, we’ve got you covered: * Facebook: [facebook.com/fanthropological](https://facebook.com/fanthropological) * Twitter: [@fanthropologic](https://twitter.com/fanthropologic) And of course, we can be found where all fine podcasts are found (e.g. [Spotify](https://open.spotify.com/show/2IVp8MBIUyCqlKyZn79iHn), [Apple Podcasts](https://itunes.apple.com/us/podcast/fanthropological/id1163621210?mt=2), [Google Podcasts](https://www.google.com/podcasts?feed=aHR0cDovL2ZlZWRzLnBvZGlhbnQuY28vZmFudGhyb3BvbG9naWNhbC9yc3MueG1s)). Oh, and here at [fanthropological.com](https://fanthropological.com) ## What is the “Race Against Time”? The Race Against Time is an annual charity livestreaming marathon run by [the Nickscast](https://thenickscast.com) where we beat Chrono Trigger _thirteen times_ to raise money for charity; this year that charity is [Trans Lifeline](https://www.translifeline.org/)! Tune in on August 8 and 9th from noon until midnight each day. We hope to outdo all of our previous records and raise $2300 USD. For more details on the event, you can check ...

Listen