Fanthropological

Exploring the weird and wonderful world of fandoms! Every week, we deliver fandom-related "fanalysis" complete with hard data, guests, and, of course, rampant speculation!

Latest Episodes

1

November 03, 2017 01:12:00
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#49 - Megaman Fans

We start off Season 5 with a mega-blast! It's all of our hosts favourites fandoms this season starting off with fans of the Blue Bomber: Mega Man! Why haven't there been any new games lately, and how have the fans adapted? How is a game from more than 25 years ago still relevant to fans today? Tune in and find out! Next week, we'll be doing the things a particle can and talking about two rockin' musicians (John and John) and their fans as we talk about They Might Be Giants fandom! ## Episode outline ### Fandom Facts **Origins:** Rockman (also known as Mega Man, outside of Japan) is a video game franchise created by Akira Kitamura and designed by Keiji Inafune by (and owned by CAPCOM). Originally released for Nintendo Entertainment System in 1987, the franchise has over 50 games on multiple systems, and, by March 2015, over thirty million copies have been sold worldwide. The original game follows the story of Rock (Mega), an android created by Doctor Light and his assistant, Doctor Wily. Doctor Wily reprograms Doctor Lights other robots in an act of treachery, and Rock volunteers to defend the world from Wily's violent robotic threats. Other main series within the game's history: - Mega Man X - Mega Man Legends - Mega Man Battle Network **Most Active and Fandom Trends:** Based on [Google Trends data](https://trends.google.com/trends/explore?date=all&q=%2Fm%2F016vdf), interest in the Mega Man series of games has been on a steady decline since Google has started tracking trend data (current interest is about one fifth of data back in 2004). The most popular point in this history is around July 2004, which likely corresponds to the release of Mega Man X: Command Mission, a turn-based RPG. **Size of Fandom:** It's ...

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12

October 27, 2017 01:21:04
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#48 - Cosplay Fans

This week, the season finale of our whirlwind tour around the globe searching fandoms far and wide. This week, we've left the globe to ascend to the _stars_ to talk about fans... of cosplay! Next week? Who knows! Season 6 is right around the corner. ## Where can I learn more about Lumpy Space Cosplay or SMZeldaRules? If you enjoyed our chat with these two fantastic cosplayers, you can learn more about them below! **Lumpy Space Cosplay** - Instagram: http://instagram.com/lumpyspacecosplay - Facebook: http://facebook.com/lumpyspacecosplay **SMZeldaRules** - Instagram: http://instagram.com/smzeldarules - Facebook: http://facebook.com/smzeldarulesartandcosplay ## Episode outline ### Fandom Facts **Origins:** Cosplay, a portmanteau of the words "costumed play", is a hobby where people, known as cosplayers, wear costumes to represent a specific character. Cosplay is quite diverse: cosplayers may create costumes, be part of photoshoots, attend masquerades, get 'into character', 'genderbend' characters, mash up known characters with other genres or intellectual property, or much, much more. **Fandom Origins:** The origins of cosplay are fascinating because of how it has changed, evolved, and traveled. The act of fan costuming predates the term cosplay: In 1939, Myrtle Rebecca (Morojo) and Forry Ackerman work some of the first fan costumes, "futuricostumes" at Worldcon 1939 (The world science fiction convention): > Morojo was the person who single-handedly brought fantasy into real physical space when she created and wore her own costume. Given modern cosplay’s intense focus on individual creativity and craft, it’s bizarre that Ackerman is the one most often credited as being the O.G. cosplayer in fan literature. Morojo, who made the futuristicostumes, deserves the bulk of the credit. To crush the next few decades of history into a single sentence: the idea of dressing up like your favorite fictional characters caught on and gained traction. After 1939, costume ...

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11

October 20, 2017 01:16:16
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#47 - Brazilian K-Pop Fans

This week, we say "anyong haseyo" as we dive into fans of Korean Pop (K-Pop)... in Brazil?? Why is it so popular there, of all places? And what is it about this unique musical style? Is it riding out the Korean Wave?? Next week, our final episode of the season, takes us to fans of something a bit more global: Fans of cosplay! ## Episode outline ### Fandom Facts **Origins:** Korean pop, abbreviated to 'K-pop', is a musical genre that originates in South Korea. The term is often used to describe a modern form of South Korean pop music drawing inspiration from a range of styles and genres around the world. K-pop's origins begin in the late 1980s and early 1990s with groups such as Seo Taiji and Boys being among the earliest in 1992. > The French Institut national de l'audiovisuel defines K-pop as a "fusion of synthesized music, sharp dance routines and fashionable, colorful outfits." ... Songs typically consist of one or a mixture of pop, rock, hip hop, R&B and electronic music genres. > > — [Wikipedia - K-pop](https://en.wikipedia.org/wiki/K-pop) There is also a ton of history about K-pop that relates to Japan, and the West, Korean Culture in general, and even _enka_... but we only have a short time to do the research, so we would highly recommend reading more about it! **Fandom Origins:** Modern K-pop idol culture began with the band H.O.T in 1996, and another generation of fans started with TVXQ and BoA which broke into the neighbouring Japanese market (and the world). However, with the advent of social media and Korean TV shows, K-pop and its fandom may just be a small part of the Korean Wave. **Most Active:** For the first time ...

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10

October 13, 2017 01:07:26
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#46 - Lucha Libre Fans

What is it about those high-flying, high-energy performers that get fans so worked up? And why isn't there more of this amazing sport elsewhere in the world (perhaps there is)? This week, we're talking about fans of Lucha Libre! Next week, we'll be looking at the Korean Wave, specifically, at fans of K-pop (in Brazil)?! [// Vámonos cabrón! ]: # [// Va-monos cabron]: # ## Episode outline ### Fandom Facts **Origins:** Lucha Libre, literally "Free fight" in English, refers to a form of professional wrestling developed in Mexico. It is often characterized by its colourful masks, rapid moves, and "high-flying" maneuvers. Lucha libre wrestlers are known as luchadores (literally, wrestlers). Lucha libre wrestling dates back to 1863 during the French intervention into Mexico, developed by Enrique Ugartechea (the first Mexican wrestler) from Greco-Roman wrestling. However, it probably wasn't until the 1930s with the foundation of the Empresa Mexicana de Lucha Libre (Mexican Wrestling Enterprise) that the sport gained a national foothold. It wasn't until the 1940s when the iconic idea of the masked wrestler entered into the sport. In 1942, a silver-masked wrestler, El Santo (The Saint) made his debut in Mexico City and won an 8-man battle royal. His career spanned nearly five decades and he became a folk hero and symbol of justice for the common man. **Fandom Origins:** **Names:** - Lucha Libre - Luchador - Mexican Wrestling [// Most matches feature a battle between two main archetypes: “rudos,” with stocky, brutish frames, versus “técnicos,” who are generally more athletic to make up for their smaller size. Bad versus good. .. But perhaps most unique about lucha libre is the advent of a particular type of técnico: wrestlers dressed in drag, as seen above, known as “exóticos.” ]: # **Most Active:** It's always ...

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9

October 06, 2017 01:02:36
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#45 - Hatsune Miku Fans

Our fandom journey this season takes us all the way to Japan to talk about fans of the world's most famous _virtual_ pop idol: Hatsune Miku! How did such a relatively niche thing become a global phenomenon? And who is pulling the strings?? Next week, we're off to Mexico to talk about fans of that exciting sport: Lucha Libre! ## Episode outline ### Fandom Facts **Origins:** Hatsune Miku is a VOCALOID. What is a VOCALOID? A VOCALOID is a singing synthesizer application developed by YAMAHA. It was an international effort to create a synthesizer to act as a replacement singer. The original VOCALOID engine was release in 2004. Hatsune Miku was the second VOCALOID released as part of the VOCALOID2 engine and the first member of the Character Vocal Series created by Crypton Future Media Inc. Her name literally means "the first sound from the future." She is also a humanoid persona: a 16-year-old girl with long turquoise twintails and her voice is modelled after Saki Fujita. In September of 2007, Amazon.co.jp reported over 57 million yen (Over a half-million USD) in sales for the Hatsune Miku software, and she has recorded over 100 000 songs. She has since been portrayed in many different media, and is also a Japanese pop idol, among other things. [// A SPREAD IN JAPANESE PLAYBOY??? ]: # **Size of Fandom:** The vocaloid subreddit has over 15000 subscribers, and the Hatsune Miku subreddit has over 2600. The actual number of fans is probably somewhere in the low hundreds of thousands though: > She’s beautiful, she’s talented, she’s immensely popular…and she’s not real. Hatsune Miku the virtual popstar creation of Crypton Future Media in Japan, has sold out another concert. Her much anticipated second ...

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8

September 29, 2017 01:04:52
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#44 - Starcraft Fans

This week, we're continuing our journey around the world, venturing to South Korea to up our actions per minute (APM) as we learn more about fans of Starcraft! What is it about this almost-twenty-year-old game that is still so captivating to fans? Or has it lost its allure since the sequel (and many competitors) have been released? And why is it so popular in South Korea, of all places? Next week, we'll be heading off to Japan to learn about the world's most famous virtual idol, Hatsune Miku! ## Episode outline ### Fandom Facts **Origins:** > StarCraft is a military science fiction media franchise ... owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, and the "god-like" Xel'Naga creator race. > ... > The original game [released in 1998] and its official expansion have been praised as one of the benchmark real-time strategy games of its time. The series has gathered a solid following around the world > > — [Wikipedia - StarCraft](https://en.wikipedia.org/wiki/StarCraft) **Size of Fandom:** As of December 2010 (admittedly, not the most recent data) StarCraft II had sold over 4.5 million copies, and had over 2 million illegal downloads (setting a record for most data transferred by a single torrent in only three months). By June 2007, Starcraft and its expansion, Brood War, had sold nearly 10 million copies combined (4.5 million, of which, were sold in South Korea alone). The StarCraft reddit has over 190 000 subscribers, and the StarCraft II subreddit has over 10 000. **Changes in Fandom:** [Interest in StarCraft has been on the decline](https://trends.google.com/trends/explore?date=all&q=%2Fm%2F06nh1,%2Fm%2F02qty_5,starcraft) with interest reaching its height in ...

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